Die NVIDIA GeForce 940M ist eine DirectX-11-Grafikkarte der Mittelklasse, die im März 2015 vorgestellt wurde. Passmark, SPECviewperf 12, 3Dmark and other. NVIDIA GeForce 940M remove from comparison. Compare graphics card gaming performance.
The GPU is operating at a frequency of 940 MHz, which can be boosted up to 980 MHz, memory is running at 900 MHz. Compare AMD Radeon Pro VII against other GPUs using the compare dropdown above. Raw Performance comparison Pixel Rate Radeon R7 M260 7.52 GP/s GeForce 940M 8.58 GP/s GigaPixels - higher is better Texel Rate Radeon R7 M260 22.56 GT/s GeForce 940M 25.73 GT/s GigaTexels - higher is better Memory bandwidth Radeon R7 M260 57.60 GB/s GeForce 940M 14. AMD has paired 2,048 MB DDR3 memory with the Radeon R7 M260, which are connected using a 64-bit memory interface. It features 384 shading units, 24 texture mapping units, and 8 ROPs. The Topaz graphics processor is an average sized chip with a die area of 125 mm² and 1,550 million transistors. This ensures that all modern games will run on Radeon R7 M260. Built on the 28 nm process, and based on the Topaz graphics processor, in its Topaz XT variant, the chip supports DirectX 12.
Better pixel fill rate means that the graphics card can draw more pixels on and off screen each. What's more, its graphics frequency is higher, thus its pixel fillrate is considerably higher. AMD Radeon R7 M260 Like Like Competitors of GeForce 940M by AMD We believe that the nearest equivalent to GeForce 940M from AMD is Radeon HD 8550G + HD 8750M Dual Graphics, which is nearly equal in speed and higher by 1 position in our rating. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.The Radeon R7 M260 was a mobile graphics chip by AMD, launched on June 11th, 2014. The NVIDIA GeForce 940M (64-bit) has twice as many ROPs (Raster Operations Pipelines) than the Radeon R7 M340 graphics unit. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. Having better pixel fillrate allows the GPU to draw more pixels on screen and off screen, which is beneficial for some 3D effects in games, or when playing at higher display. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The GeForce 940M (128-bit) has substantially higher pixel fill rate due to greater number of ROPs, even though its graphics clock is lower. It is measured in millions of texels applied per second. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). As a consequence, it has more memory bandwidth. In this case, the NVIDIA GeForce 940MX (DDR3) GPU offers higher memory clock. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The bandwidth is dependent on several components, such as memory type, speed, and memory interface width. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. It especially helps with AA, HDR and higher screen resolutions. The better the memory bandwidth, the better the card will be in general. In the case of DDR type RAM, it must be multiplied by 2 once again. It is worked out by multiplying the interface width by the speed of its memory. Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second.